THE SERVER · RIGHT NOW

A frontier
alive with stories.

Explore the connected systems, professions, conflicts and long-term paths already waiting for you in Western Life Roleplay.

WHAT THE SERVER CONTAINS

One world.
Countless paths.

Outlaw, law, economy, professions, business, housing, social activities and persistent progression are designed to meet inside the same living roleplay ecosystem.

Outlaws stopping a guarded train on the American frontier01 · OUTLAW LIFE
OUTLAW LIFE

Heists & Illegal Economy

Designed missions with preparation, risk, law response and real progression — never just a marker and a loot box.

Train Robbery

Find an informant, buy intelligence, stop a guarded moving train, use dynamite, take the loot and escape before the law arrives.

Wagon / Store / Shop Robberies

Moving wagon heists, register lockpicking and dedicated shop robberies with distinct requirements, rewards and cooldowns.

House Robbery

Informants, lockpicks, search points, an alert meter and unpredictable danger from a dog or homeowner.

Bank Heists

Tools, guards, dynamite, vault loot, lockdowns and cooldowns — plus a possible Saint Denis bonus stash.

Moonshine / Weed / Contraband

Brew moonshine, grow quality crops and reach the final illegal market while risking the attention of the law.

Weapon Crafting

An underground materials and bench progression loop for lockpicks, dynamite, ammunition and weapon parts.

Graveyard / Treasure / Outlaw Post

Graveyard heists, detector-and-shovel treasure hunting, and a hidden market for criminal loot.

Sheriff, deputy and medical wagon in a western town02 · LAW & ORDER
LAW & ORDER

Law, Justice & Medicine

Every conflict leaves evidence. The story continues from the first dispatch to trial, punishment or even an escape.

Police / Sheriff

MDT, warrants, evidence, K9, missions, wanted posters, dispatch, armouries, storage, searches and town alerts.

Wanted / Jailbreak

Wanted posters make criminal RP visible, while jailbreaks are staged missions with guards, escape and extraction.

Court

A case continues after arrest through hearings, verdicts, fines and warrants.

Medic Dispatch

Players call for help, an available medic receives the incident, travels to the location and resolves it.

Ranch, crops and professions of the American frontier03 · FRONTIER PROFESSIONS
FRONTIER PROFESSIONS

Professions & Land Economy

Every profession has a production loop and a place in the economy. The material you gather can power an entire business.

Farming / Beekeeping / Ranching

Quality-based crop lifecycles, queen-and-apiary beekeeping and ranch management with animals, storage and production.

Horses / Stables / Training

Stables, XP, bonding, taming, aging, breeding, wagons, transfers and a meaningful horse trainer profession.

Mining

Gather ore and materials for crafting, blacksmithing and the wider economy.

Lumberjack

A multi-stage job: cut, load, process, transport and deliver.

Fishing / Butcher / Trapper

A hunting and survival economy built on raw products taken from the wilderness.

A busy saloon and the industrial economy of 189904 · PLAYER-RUN BUSINESS
PLAYER-RUN BUSINESS

Business & Industry

Player-run businesses have supplies, staff, production, billing and meaningful management decisions.

Saloon / Tavern / Club

Employees, crafting, stock, storage, billing, cashboxes, table service, music and entertainment.

Brewery

Supplies, mash, fermentation, bottling, contracts, upgrades and a hidden illegal branch.

Oil Factory

Industrial RP that refines raw oil into a product returned to the economy.

Gunsmith / Blacksmith / Gunstore

Catalogues, crafting, customisation and reputation inside a complete weapon economy.

Business System

Harvest, processing, sales, employees and billing for complete player-run business loops.

Camp, theatre and everyday life in the West of 189905 · A LIFE OF YOUR OWN
A LIFE OF YOUR OWN

Home, Culture & Identity

The world is more than work and conflict. Build a home, a community, a culture and an identity that lasts.

Theatre

Shows, tickets, curtains and special events in the heart of Saint Denis.

Native Tribe

A mini-framework with camp claims, roles, storage, upgrades, crafting, cooking and rituals.

Housing / Hotels

Persistent homes with inventory keys, locks, storage and furniture, plus temporary rooms and services.

Player Camps

Build a camp into a settlement with props, NPCs, stash and camp or outlaw missions.

Pets

Companions with stats, XP, racing, breeding, tracking, herding, fights, inventory and achievements.

Ship travel, custom locations and exploration on the frontier06 · THE LIVING WORLD
THE LIVING WORLD

Travel, Activities & Progression

A custom world full of destinations and reasons to return, from Guarma and social games to skills shaped by every choice.

Travel / Rentals / Guarma

Rentals, boats, tickets and real ship travel to Guarma — not a simple teleport.

Social Mini-games

Dice, poker, five finger fillet, shows, music, fireworks and guides for social downtime.

Custom Map Content

Custom interiors, fixes, courts, breweries, shops, camps, churches, saloons and hidden outlaw locations.

Progression / Skills

Robberies, crafting, moonshine, farming and jobs reward skills as well as money.

Connected Economy

Farming, business, contraband, law, court, camps, housing, stables and pets feed one long-term economy.

🔗 EVERYTHING CONNECTS

Your actions move
the whole frontier.

Farmers create raw materials. Businesses turn them into products. Contraband creates conflict. The law investigates, the court decides, and homes, camps, horses and pets keep every character rooted in the world.

Write your story
A NOTE TO OUR BETA TESTERS

The frontier gets better because you ride with us.

Thank you to everyone testing the systems and the complete roleplay experience every day. Your feedback helps us find what needs balancing, changing and polishing.